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Backdoor Op - Character Design

Hello !
I'm back with some more. Here's a full preview of the pre-production of an old school project. Inspiration was obviously Metal Gear Solid !
From character design to storyboard and a little sculpting. Do enjoy !

Tony

01 - Character File. Some rôle-play friendly way to introduce the main character, granted the whole layout is quite cliché.

01 - Character File. Some rôle-play friendly way to introduce the main character, granted the whole layout is quite cliché.

02 - Posing and studies. Well I guess the references are quite obvious there !

02 - Posing and studies. Well I guess the references are quite obvious there !

03 - Posing chapter 2. There I tried to define critical poses before animating.

03 - Posing chapter 2. There I tried to define critical poses before animating.

04 - Knife aka main prop of the project. Designing it was quite fascinating.

04 - Knife aka main prop of the project. Designing it was quite fascinating.

05 - Environment concept. Roughly sketched just to have a vague idea of how much I'd have to model in 3D.

05 - Environment concept. Roughly sketched just to have a vague idea of how much I'd have to model in 3D.

06 - One of the many pages of story board !

06 - One of the many pages of story board !

07 - Full 360° view of the main character.

07 - Full 360° view of the main character.

08 - Front view of Jack, the main guy. Modelled in clay in a couple days.

08 - Front view of Jack, the main guy. Modelled in clay in a couple days.

09 - Side view of Jack's bust.

09 - Side view of Jack's bust.

10 - Same guy, digital sculpt this time. Made in Zbrush.

10 - Same guy, digital sculpt this time. Made in Zbrush.