Hey there.
Back with some more stuff. These are schematics for Chicago in a Bottle's level design. I was responsible for the plans themselves while the rest of the work was shared with the rest of the team.
Enjoy !
Tony
01 - Police Office. This is where the game starts and where the player gets to try out the controls and experience the introduction of the story.
02 - Crime scene. First true level of the game, the player has to search the place thoroughly in order to unlock the next two levels.
03 - Winston's room. One of the hardest place to design for narrative reasons. This is the victim's room, where we had to hide a great deal of information.
04 - The Black Dahlia. Obvious reference to the famous case, our Black Dahlia is a speakeasy run by one of the suspect.
05 - Full Gameplay Loop. An early scheme of how the game runs from start to finish and how the player unlocks each new level.