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Kerriliande - Environment

Kerriliande was my graduation project. I worked on it a couple years back but thought it was worth returning to.
To give credits where it's due, most of the integration and all the lighting was done in Unreal Engine by Laura Pham Van Cang.
Some of the props featured in these shots were done by Laura, Iris Briatte and myself.
Cheers to them both !

Hope you enjoyed it, I sure did :)

Camp - 01 : A good look at the trees I did, foliage and a couple camp props I created.

Camp - 01 : A good look at the trees I did, foliage and a couple camp props I created.

Camp - 02 : Close up look on the tent and tree trunks.

Camp - 02 : Close up look on the tent and tree trunks.

Forest - 01 : At night with a couple highlights on some of the mushrooms I created.

Forest - 01 : At night with a couple highlights on some of the mushrooms I created.

Forest - 02 : Did you notice the silhouette sliding in the shadows ?

Forest - 02 : Did you notice the silhouette sliding in the shadows ?

Ruins - 01 : Interesting playing on scale between the child main character and decor around him. Walls done not by me, though.

Ruins - 01 : Interesting playing on scale between the child main character and decor around him. Walls done not by me, though.

Ruins- 02 : Columns, trees and a little more props. I sadly died just after taking this shot, hope it was worth it !

Ruins- 02 : Columns, trees and a little more props. I sadly died just after taking this shot, hope it was worth it !

Most of the props I realized for the game, arranged through Sketchfab.