Kerriliande was my graduation project. I worked on it a couple years back but thought it was worth returning to.
To give credits where it's due, most of the integration and all the lighting was done in Unreal Engine by Laura Pham Van Cang.
Some of the props featured in these shots were done by Laura, Iris Briatte and myself.
Cheers to them both !
Hope you enjoyed it, I sure did :)
Most of the props I realized for the game, arranged through Sketchfab.